THE GOLDEN FALL
Cinematic Team Project
Unreal Engine cinematic developed by a team of four.
As project lead, I directed the creation of a cinematic set in a fantasy world inspired by Mayan and South American cultures.
I was responsible for modeling, rigging and animating the main character and the Mayan calendar. I handled motion capture and animation retargeting, contributed to lighting and set dressing, supervised direction and final rendering, and took care of the color grade process.
Many thanks to my collegues Gabriele Dallari, Julia Hoa and Matteo Anghileri for the hard work!
