EXPLORER
Environment & Landscape Design
Solo project developed in Unreal Engine, featuring a lone rover exploring a vast and deserted alien planet.
I handled the environment design, directing, and created the hero asset by myself, based on a concept by Orest Tsypiashchuk.
I generated the terrain with Gaea and refined the landscape in Unreal. Quixel Megascans were integrated to the project to enrich the scene.
