EXPLORER

Environment & Landscape Design

Solo project developed in Unreal Engine, featuring a lone rover exploring a vast and deserted alien planet.

I handled the environment design, directing, and created the hero asset by myself, based on a concept by Orest Tsypiashchuk.

I generated the terrain with Gaea and refined the landscape in Unreal. Quixel Megascans were integrated to the project to enrich the scene.

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