BIKE WORKSHOP

Environment & Prop Design

3D environment developed around an Adrien Cantone's original prop design.

I designed the full scene to give narrative context to the asset.

Modeling was done in Maya, rendering in Arnold, and texturing in Substance 3D Painter using a PBR workflow. This was one of my first environment projects, focused on building a coherent scene from reference while learning to manage asset production and lighting in a consistent pipeline.

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