BIKE WORKSHOP
Environment & Prop Design
3D environment developed around an Adrien Cantone's original prop design.
I designed the full scene to give narrative context to the asset.
Modeling was done in Maya, rendering in Arnold, and texturing in Substance 3D Painter using a PBR workflow. This was one of my first environment projects, focused on building a coherent scene from reference while learning to manage asset production and lighting in a consistent pipeline.


